8Synth
2.0
Procedural 8-bit SFX creator.
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Like an AudioClip that can be tweaked and randomized in runtime. More...
Public Member Functions | |
AudioClip | RenderClip (bool streamed) |
Render the audio as an AudioClip. More... | |
void | Randomize () |
Apply randomization to the nodes parameters. Then you can call RenderClip() and have a slightly different version of your audio. More... | |
void | Copy (SynthClip preset) |
Make a copy of another SynthClip as a preset. More... | |
Public Attributes | |
float | length = 1.0f |
The length of the audio in seconds. More... | |
SynthClipNode[] | nodes = new SynthClipNode[0] |
All the nodes that are used to compose the resulting audio. More... | |
Like an AudioClip that can be tweaked and randomized in runtime.
void Synth8.SynthClip.Copy | ( | SynthClip | preset | ) |
Make a copy of another SynthClip as a preset.
preset |
void Synth8.SynthClip.Randomize | ( | ) |
Apply randomization to the nodes parameters. Then you can call RenderClip() and have a slightly different version of your audio.
AudioClip Synth8.SynthClip.RenderClip | ( | bool | streamed | ) |
Render the audio as an AudioClip.
streamed |
float Synth8.SynthClip.length = 1.0f |
The length of the audio in seconds.
SynthClipNode [] Synth8.SynthClip.nodes = new SynthClipNode[0] |
All the nodes that are used to compose the resulting audio.