8Synth
2.0
Procedural 8-bit SFX creator.
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▼CAttribute | |
CSynth8.SynthClipNode.NodeMenuAttribute | Control how a node appears in the "Add Node" menu in the editor. |
▼CEditor | |
CSynth8.SynthClipEditor | |
CSynth8.SynthGraphNodeEditor | |
CSynth8.SynthSourceEditor | |
▼CEditorGraphController | |
CSynth8.SynthGraphController | |
▼CEditorGraphNode | |
▼CSynth8.SynthGraphNodeBase | The base class for creating an editor graph representation of a node. You should inherit from SynthGraphNode<T> to create custom representations, though. |
CSynth8.SynthGraphNode< T > | Inherit from this class to create editor graph representation of your custom nodes. |
▼CEditorWindow | |
CSynth8.SynthGraphWindow | |
CSynth8.SerializationHelper.FloatBoundsConverter.FloatBoundsProxy | |
▼CSynth8.IPlottable | |
CSynth8.Envelope | A simple attack-decay-sustain-release (ADSR) envelope. Use it to give form/attenuate your audios. |
▼CSynth8.Wave | The base class to all wave nodes. |
CSynth8.NoiseWave | A noise wave. It generates random samples. |
CSynth8.SineWave | A sine wave. It generates smooth sine samples. |
CSynth8.SquareWave | A square wave. It generates classic 8-bit samples. |
CSynth8.TriangleWave | A triangle wave. It can generate both triangle and sawtooth samples. |
▼CISerializationCallbackReceiver | |
CSynth8.SynthClip | Like an AudioClip that can be tweaked and randomized in runtime. |
CSynth8.SynthGraphWindow | |
▼CMonoBehaviour | |
CSynth8.SynthSource | Like AudioSource but for SynthClips. |
▼CScriptableObject | |
CSynth8.SynthClip | Like an AudioClip that can be tweaked and randomized in runtime. |
CSynth8.SynthClipPresetDatabase | Get access to the SynthClip preset database. |
▼CSynth8.SynthClipNode | Base class of every SynthClip node. Inherit from it if you want to create custom nodes. |
▼CSynth8.BaseOscillator | The base class to all oscillator nodes. |
CSynth8.LFO | Low frequency oscillator. It does not produce audible signals. However, it may be used to modulate other node's parameters. |
CSynth8.Oscillator | One of the most important nodes. The oscillator produces signals at frequencies that the human ear can hear. |
CSynth8.Envelope | A simple attack-decay-sustain-release (ADSR) envelope. Use it to give form/attenuate your audios. |
CSynth8.Output | The output node controls which signal goes to the AudioClip. |
CSynth8.Wave | The base class to all wave nodes. |
▼CSynth8.SynthGraphNode< Envelope > | |
CSynth8.SynthGraphNodeEnvelope | |
▼CSynth8.SynthGraphNode< LFO > | |
CSynth8.SynthGraphNodeLFO | |
▼CSynth8.SynthGraphNode< Oscillator > | |
CSynth8.SynthGraphNodeOscillator | |
▼CSynth8.SynthGraphNode< Output > | |
CSynth8.SynthGraphNodeOutput | |
▼CSynth8.SynthGraphNode< Wave > | |
CSynth8.SynthGraphNodeWave | |
▼CSynth8.SynthParameter | A parameter in a SynthClip node that can be randomized. |
CSynth8.SynthModulatedParameter | A SynthParameter that can be automated and modulated by other nodes. Note that final result is the sum of the base value, automation and modulation. |