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8Synth
2.0
Procedural 8-bit SFX creator.
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| ▼CAttribute | |
| CSynth8.SynthClipNode.NodeMenuAttribute | Control how a node appears in the "Add Node" menu in the editor. |
| ▼CEditor | |
| CSynth8.SynthClipEditor | |
| CSynth8.SynthGraphNodeEditor | |
| CSynth8.SynthSourceEditor | |
| ▼CEditorGraphController | |
| CSynth8.SynthGraphController | |
| ▼CEditorGraphNode | |
| ▼CSynth8.SynthGraphNodeBase | The base class for creating an editor graph representation of a node. You should inherit from SynthGraphNode<T> to create custom representations, though. |
| CSynth8.SynthGraphNode< T > | Inherit from this class to create editor graph representation of your custom nodes. |
| ▼CEditorWindow | |
| CSynth8.SynthGraphWindow | |
| CSynth8.SerializationHelper.FloatBoundsConverter.FloatBoundsProxy | |
| ▼CSynth8.IPlottable | |
| CSynth8.Envelope | A simple attack-decay-sustain-release (ADSR) envelope. Use it to give form/attenuate your audios. |
| ▼CSynth8.Wave | The base class to all wave nodes. |
| CSynth8.NoiseWave | A noise wave. It generates random samples. |
| CSynth8.SineWave | A sine wave. It generates smooth sine samples. |
| CSynth8.SquareWave | A square wave. It generates classic 8-bit samples. |
| CSynth8.TriangleWave | A triangle wave. It can generate both triangle and sawtooth samples. |
| ▼CISerializationCallbackReceiver | |
| CSynth8.SynthClip | Like an AudioClip that can be tweaked and randomized in runtime. |
| CSynth8.SynthGraphWindow | |
| ▼CMonoBehaviour | |
| CSynth8.SynthSource | Like AudioSource but for SynthClips. |
| ▼CScriptableObject | |
| CSynth8.SynthClip | Like an AudioClip that can be tweaked and randomized in runtime. |
| CSynth8.SynthClipPresetDatabase | Get access to the SynthClip preset database. |
| ▼CSynth8.SynthClipNode | Base class of every SynthClip node. Inherit from it if you want to create custom nodes. |
| ▼CSynth8.BaseOscillator | The base class to all oscillator nodes. |
| CSynth8.LFO | Low frequency oscillator. It does not produce audible signals. However, it may be used to modulate other node's parameters. |
| CSynth8.Oscillator | One of the most important nodes. The oscillator produces signals at frequencies that the human ear can hear. |
| CSynth8.Envelope | A simple attack-decay-sustain-release (ADSR) envelope. Use it to give form/attenuate your audios. |
| CSynth8.Output | The output node controls which signal goes to the AudioClip. |
| CSynth8.Wave | The base class to all wave nodes. |
| ▼CSynth8.SynthGraphNode< Envelope > | |
| CSynth8.SynthGraphNodeEnvelope | |
| ▼CSynth8.SynthGraphNode< LFO > | |
| CSynth8.SynthGraphNodeLFO | |
| ▼CSynth8.SynthGraphNode< Oscillator > | |
| CSynth8.SynthGraphNodeOscillator | |
| ▼CSynth8.SynthGraphNode< Output > | |
| CSynth8.SynthGraphNodeOutput | |
| ▼CSynth8.SynthGraphNode< Wave > | |
| CSynth8.SynthGraphNodeWave | |
| ▼CSynth8.SynthParameter | A parameter in a SynthClip node that can be randomized. |
| CSynth8.SynthModulatedParameter | A SynthParameter that can be automated and modulated by other nodes. Note that final result is the sum of the base value, automation and modulation. |