The base class for creating an editor graph representation of a node. You should inherit from SynthGraphNode<T> to create custom representations, though.
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The base class for creating an editor graph representation of a node. You should inherit from SynthGraphNode<T> to create custom representations, though.
void Synth8.SynthGraphNodeBase.DrawOutputSlot |
( |
GraphGUI |
host | ) |
|
|
protected |
Draw the node's main output slot on the top-right corner.
- Parameters
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override void Synth8.SynthGraphNodeBase.Initialize |
( |
object |
nodeObject | ) |
|
Initialize the node representation.
- Parameters
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override void Synth8.SynthGraphNodeBase.OnDrag |
( |
| ) |
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The documentation for this class was generated from the following file:
- Editor/Graph/SynthGraphNode.cs